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ALADDINAdd to Cart
By: Dan NeidermyerAdd to Wish List
Script: $6.50
eScript Perusal: $6.50
Notebook Script: $12.75
   (8.5 x 11 3-ring binder with large margins for notes)
First Performance Royalty: $45.00
Each Additional Performance: $45.00
Video Rights: $30.00
Type: One Act Play
Genres: Comedy, Fantasy, Classics
Themes: Classic Adaptations, Children's Literature
Running Time: 50 minutes
Speaking Cast: 2 females, 4 males, 3-5 either (9-11 total cast)
Flexibility: 3-20 extras, doubling possible, gender flexible
ISBN: 978-1-61588-005-8
Script Preview   Productions
The classic tale starts out in the streets of Arabia where the Grand Sultan's bungling guards are trying to catch the street-savvy Aladdin for allegedly kidnapping Princess Adora. Aladdin easily outruns the squabbling guards only to meet the calculating Court Magician who tricks him into entering a cave to fetch an old lamp. With possession of the “old lamp,” the evil and all-powerful Magician plans to take over the kingdom and banish the Grand Sultan and his family from the country. When Aladdin refuses to hand over the lamp, the Magician laughs hideously and seals the exit, trapping poor Aladdin inside the cold, dark cave. Aladdin accidentally rubs the lamp and discovers a fairylike Genie bestowing wishes. Aladdin wishes himself out of the cave only to find himself face-to-face with the unforgiving Magician who weaves a horrible spell, “Eagles fly high, moles burrow low, imps like you should be frozen head-to-toe!” Through clenched teeth, Aladdin wisely wishes the Magician frozen and escapes with the magic lamp before the Magician has time to reverse the curse . . . even though he tries relentlessly: “Beetles are small, lice even worse, I demand you reverse this curse!” Sheer delight, “Aladdin” offers several fun, small roles with fast-paced dialogue and magical intrigue.
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